![]() ![]() Gor’rok’s unique rite now grants Saurus Warriors a Tzeentchy barrier. Impressive is the immense number of tiny tweaks for older factions, from balance and battle changes (Dragons are now beefier. ![]() Nic Reuben has already been playing the Immortal Empires beta and wrote earlier today that the mode was an impressive achievement: To make that work, races from Warhammer 1 and 2 need to be amended in order to make them suitable for battling the races of Warhammer 3, including re-balanced reload times, changes to healing abilities, and changes to individual unit stats. Immortal Empires does the same but for the entire trilogy. If you're not familiar, Mortal Empires was a mode for Warhammer 2 which allowed the races from that game to fight against those from Total War: Warhammer 1 on a much expanded map. The video also details some of the changes being made to support the Immortal Empires campaign. There are also UI updates, some of which are purely cosmetic like more variety in the colour palette, and some which make it easier to access information about your faction's allies and vassals. Some of these changes are presumably designed to coincide with the Chapions Of Chaos paid DLC which also releases tomorrow. There are also four new provinces on the Realm Of Chaos map. The Warriors Of Chaos are receiving a campaign rework with four new legendary lords, including new God-given "chaos gifts" to boost your faction, a vassal-based settlement structure, the ability to hire mercenaries to join your warband, a warband upgrade tree, and more. The video begins by detailing some major new features.
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