![]() Gl_round_down "0" // make textures smaller, faster, worke quality Gl_polyoffset "0" // move to the size the texture (use if your texture flickers, notice - it affects sniper cross //gl_polyoffset 4 //try other vals if texture flickers, sniper will be far to left (looks terrible) Gl_playermip "0" // blur textures on player Gl_picmip "0" // blur the textures on map walls, some walls wil not be semi transparent (inferno) Gl_palette_tex "0" // disables paletted textures Gl_max_size 256 //use 256 or 512 for good sys Gl_lightholes "0" // disables light holes between textures Gl_keeptjunctions "0" // disables cracks between textures Gl_flipmatrix "0" // 0 - render nice bullet hit sparks, 1 - render very fast (and very rareley) hit sparks and fuck up sniper scope Gl_d3dflip "1" // flip sprites (fixes blurry crosschair on sniper) Gl_cull "1" // enable special render computing, faster on nvidia,ati Gl_affinemodels "1" // turns off applying textures to a polygon without taking position into account Violence_hblood "1" // I prefer to leave them on so as I can Violence_agibs "0" // FPS at the cost of blood and gore, frankly Violence_ablood "0" // change these next four cvars to 0 for more Viewsize "120" // size of view, max is 120, causes to see whole weapon model with hand Scr_conspeed "60000" // speed of console, cs 1.5 only Mp_decals "63" // number of logos and bullet holes Max_smokepuffs "0" // number of smoke puffs on walls where bullet hit Max_shells "1" // number of shells to render that fall out for the gun Hud_takesshots "0" // tahe end map screenshot from statistics Hud_fastswitch "1" // faster weapon switching Hpk_maxsize "0.5" //the size of the file containing decals (spray logos), megabytes ///////////////////////////////////////////////////////////////////////////// //clientĬl_dlmax "10240" //download speed from server kb/sĬl_dynamiccrosshair "0" //disables crosschair autoresize when runningĬl_gaitestimation "0" // disables estimated player stepping motionĬl_himodels "0" // disables high-quality modelsĬl_nosmooth "0" // enables screen interpolationĬl_shadows "0" // turns off player shadows (under player)Ĭl_showevents "0" // shows what weapons are firing accross map in upper-right cornerĬl_showfps "0" // disables FPS counter in upper-left cornerĬl_sidespeed "400" // maxes out sideways movement speed (server-dependant)Ĭl_smoothtime "0.1" // sets screen interpolation smoothing timeĬl_solid_players "0" //enables walking through lagged playesĬl_timeout "180" // connection to server timeout, in secondsĬl_upspeed "400" // maxes out ladder climbing speed (server-dependant)Ĭl_vsmoothing "0.05" // sets the Second screen interpolation smoothing timeĬl_weather "0" // turns off weather effects (aztec) /////////////////////////////////////////////////////////////////////////////// //2d hudĬon_color "0 255 255" // chat font color (not only chat)
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